Card collecting is pretty unique for TD genre, hero customization. Farm things: player should not only play in level strategy but also do things on a world map (trade the cards/upgrade/collect resources, discover the world map, etc.) Our world map and a boss fights are exciting.
Q: What do you think makes your title unique from other similar titles on mobile?
A: CCG for TD genre, hero customization. Farm things: player should not play not only in game strategy but also do things on a worlds map (trade the cards/upgrade/ collect resources, discover the world map, etc.) Our world map and a boss fights are exciting.
Q: Please list any other titles that are similar to your game that we can play for reference (on any platform).
A: Castle creeps (most fresh TD game in market, I believe we have much stronger player retention features), crazy kings, kingdom rush (gameplay only, since KR is not a f2p game)
Q: Please list the title of your game and briefly describe its gameplay.
A: Our game is card collecting tower defense where hero can shoot orc head with a shotgun. It’s a little thing I can say. There are much-much more content than usual TD games have. Check the build.
Q: Please briefly describe tools that you plan to use to service your game (CMS tools, QA tools, Spreadsheets for your economy and leveling curve, etc).
A: I would like to add a little about meta-game and economies. We think to have the variables (economy, level balance, hero exp, etc) online using GameSparks. In this way we could easily change it based on statistic we collect and influence on the balance without build updating.
TestFlight build is available, please send us yout email.
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